aeridanus:

One of many practice pages, need to practice more!

aeridanus:

One of many practice pages, need to practice more!


vivzie-pop:

IT’S GETTIN’ THERE! *cries*

-MY PATREON-


HTTYD 2 DragonsBarf and Belch

The hideous Zippleback is extra tricky. One head breathes gas, the other head lights it. Your job is to know which is which.


I’ll try to finish Vincent’s animation tomorrow along with other class work so I can have the whole weekend to work on some Freddy scene’s. And fixed a few things with the one scene I posted here. 


Put on some in-betweens, I need to do a few more but I’ll save that later.

Put on some in-betweens, I need to do a few more but I’ll save that later.


*looks at Vincent’s big gut* ….. How does jiggle physics work? Bleeeehhh… *lies down*


thedavidoreilly:

Not sure if this is interesting for you guys. 

Around 6 years ago (gasp) I did a bunch of lectures on animation theory. One subject was how textures of movement have evolved over the years, alongside the more obvious progression of design.

I made these videos to illustrate more clearly how contrast in timing was something that has a clear progression from the 30s to the 90s. The timechart below each clip represents relative change in space between drawings - from the ultra linear early animation - to the soft bouncing of Classic era Disney - to the exaggerated Warner Bros style, brought to it’s peak by John K (in my opinion). 

Sorry about the quality on these gifs. I’ll post more stuff like this if theres any interest.


svaanimation:

spaceshenanigans:

WIP…6 legged walk cycle

Jessica Harnoy

svaanimation:

spaceshenanigans:

WIP…6 legged walk cycle

Jessica Harnoy


bosmitze:

Awesome tips


avatardedpotterhead:

knowledgetrollop:

this is literally the most beautiful love story my god

i aspire to have this marriage


1 2 3 4 5


Jack Skellington